#ifndef INTERFACE_H
#define INTERFACE_H

#include "Position.h"
#include <math.h>

void ProcessObjects(GLuint *);
void ProcessSelection(int, int);
int CheckTurretPlacement();
void mouse(int, int);
void InputBooleanControl();
void TurretTypeBoolControl();
void BuildTurret(Position);
int getTurretType();
int getSkillType();
Position getClickPos(int,int);

void handleKeypress();



#endif // INTERFACE_H
